#pragma once
#include "cocos2d.h"

using namespace cocos2d;

class TipLayer : public Layer
{
	Sprite* currentSprite;
	Sprite* titleSprite;
	Label* currentPlayer;
	Sprite* roundSprite;
	Sprite* reShuffleSprite;
	Sprite* winnerSprite;

public:
	TipLayer();
	~TipLayer();

	virtual bool init();
	void roundTip();
	void reShuffleTip();
	void gameOverTip();
	static void backToMenu(Ref* pSender);

	CREATE_FUNC(TipLayer);
};

